head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Reads · Competitive PvP
Asymmetric horror PvP where four survivors out-think one human killer.
Brawl Stars leans Execution (Competitive PvP); Dead by Daylight leans Reads (Competitive PvP).
Brawl Stars leans a little harder on execution, though the gap is small.
Brawl Stars
Aim, dodging, and ability timing in real time
Dead by Daylight
chase loops, skill checks, and 360 dodges
Dead by Daylight leans a little harder on reads, though the gap is small.
Brawl Stars
Human teams rotate, bait supers, and adapt
Dead by Daylight
killer-survivor mind games never stop adapting
Dead by Daylight leans a little harder on variance, though the gap is small.
Brawl Stars
Bush ambushes and power-cube spawns hide information
Dead by Daylight
map, perk, and pallet RNG shapes each trial
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Brawler matchups and map strategy are learnable
Dead by Daylight
perk builds and loop routes are studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.