head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Execution · Competitive PvP
Swing timing and pitch prediction stacked on baseball's situational math.
Brawl Stars leans Execution (Competitive PvP); MLB The Show 23 leans Execution (Competitive PvP).
MLB The Show 23 leans a little harder on execution, though the gap is small.
Brawl Stars
Aim, dodging, and ability timing in real time
MLB The Show 23
Timing the swing window and pinpoint pitching are the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Human teams rotate, bait supers, and adapt
MLB The Show 23
Pitcher-batter guessing against a human is a constant mind game
MLB The Show 23 leans a little harder on variance, though the gap is small.
Brawl Stars
Bush ambushes and power-cube spawns hide information
MLB The Show 23
Contact outcomes and ball physics add per-pitch randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Brawler matchups and map strategy are learnable
MLB The Show 23
Roster building, counts and situational strategy reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.