head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Execution · Competitive PvP
The beloved last EA baseball sim, built around the pitcher-batter guessing duel.
Brawl Stars leans Execution (Competitive PvP); MVP Baseball 2005 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Aim, dodging, and ability timing in real time
MVP Baseball 2005
Hitter's eye timing and pitch meter reward precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Human teams rotate, bait supers, and adapt
MVP Baseball 2005
Pitcher-batter guessing versus humans is genuine prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Bush ambushes and power-cube spawns hide information
MVP Baseball 2005
Batted-ball outcomes carry real randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Brawler matchups and map strategy are learnable
MVP Baseball 2005
Lineups, matchups, and franchise management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.