head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Execution · Practiced Mastery
A basketball sim testing shot execution alongside strategic play-calling against opponents.
Brawl Stars leans Execution (Competitive PvP); NBA 2K2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Aim, dodging, and ability timing in real time
NBA 2K2
shooting and dribbling input precision
Brawl Stars leans a little harder on reads, though the gap is small.
Brawl Stars
Human teams rotate, bait supers, and adapt
NBA 2K2
human opponent play-calling mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Bush ambushes and power-cube spawns hide information
NBA 2K2
shot variance and injury/foul randomness
NBA 2K2 leans a little harder on optimization, though the gap is small.
Brawl Stars
Brawler matchups and map strategy are learnable
NBA 2K2
roster building and play strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.