head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Execution · Competitive PvP
Hardcore Eastern Front shooter where exposure for seconds means death.
Brawl Stars leans Execution (Competitive PvP); Red Orchestra 2: Heroes of Stalingrad leans Execution (Competitive PvP).
Red Orchestra 2: Heroes of Stalingrad leans a little harder on execution, though the gap is small.
Brawl Stars
Aim, dodging, and ability timing in real time
Red Orchestra 2: Heroes of Stalingrad
Realistic ballistics and one-shot kills demand precise aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Human teams rotate, bait supers, and adapt
Red Orchestra 2: Heroes of Stalingrad
Anticipating human teams' pushes and covered angles.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Bush ambushes and power-cube spawns hide information
Red Orchestra 2: Heroes of Stalingrad
Suppression, concealment, and unseen shooters.
Brawl Stars leans a little harder on optimization, though the gap is small.
Brawl Stars
Brawler matchups and map strategy are learnable
Red Orchestra 2: Heroes of Stalingrad
Map chokepoints and role mechanics reward study.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.