head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Execution · Competitive PvP
Artillery touch, human prediction and weapon economy in destructible 3D terrain.
Brawl Stars leans Execution (Competitive PvP); Worms 3D leans Execution (Competitive PvP).
Brawl Stars leans a little harder on execution, though the gap is small.
Brawl Stars
Aim, dodging, and ability timing in real time
Worms 3D
Judging grenade arcs and wind in 3D takes real touch
Brawl Stars leans a little harder on reads, though the gap is small.
Brawl Stars
Human teams rotate, bait supers, and adapt
Worms 3D
Predicting where a human hides and strikes next matters
Worms 3D leans a little harder on variance, though the gap is small.
Brawl Stars
Bush ambushes and power-cube spawns hide information
Worms 3D
Wind, crate drops and terrain chaos swing turns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Brawler matchups and map strategy are learnable
Worms 3D
Weapon economy and positioning math reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.