head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A platform fighter built on tight inputs and dodge-read mind games.

Execution · Competitive PvP
KOF's jump to 3D visuals with a huge fifty-character launch roster.
Brawlhalla leans Execution (Competitive PvP); The King of Fighters XIV leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brawlhalla
Frame-tight inputs and recoveries decide stocks.
The King of Fighters XIV
Max mode confirms and hop pressure test hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brawlhalla
Adaptive opponents bait dodges and reads constantly.
The King of Fighters XIV
Classic KOF human mixups demand continual reading
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brawlhalla
Weapon spawns add minor randomness.
The King of Fighters XIV
Deterministic 3v3 combat
The King of Fighters XIV leans a little harder on optimization, though the gap is small.
Brawlhalla
Matchup knowledge and stage control are learnable.
The King of Fighters XIV
Team order and max-mode damage routes are studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.