head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A dual-protagonist JRPG where mastering cross-character fusion and combo optimization resolves all scripted encounters.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.
Breath of Fire IV leans Optimization (Pure Optimization); Dragon Age: Origins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Menu combat; combo system has minor sequencing
Dragon Age: Origins
Tactical pause combat, low input demand
Dragon Age: Origins leans a little harder on reads, though the gap is small.
Breath of Fire IV
No adaptive foes; all patterns are fixed
Dragon Age: Origins
Enemy AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Random encounter variance and some enemy action randomness present
Dragon Age: Origins
Hidden rolls and loot tables
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Cross-Ryu fusion, combo chains, and AP economy are the solvable layer
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.