head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A dual-protagonist JRPG where mastering cross-character fusion and combo optimization resolves all scripted encounters.

Optimization · Pure Optimization
Stylish JRPG where phantom thieves steal hearts on a tightly optimized school calendar.
Breath of Fire IV leans Optimization (Pure Optimization); Persona 5 leans Optimization (Pure Optimization).
Breath of Fire IV leans a little harder on execution, though the gap is small.
Breath of Fire IV
Menu combat; combo system has minor sequencing
Persona 5
Stylish menus, not reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
No adaptive foes; all patterns are fixed
Persona 5
Palace enemies use fixed weaknesses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Random encounter variance and some enemy action randomness present
Persona 5
Fusion alerts and negotiation rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Cross-Ryu fusion, combo chains, and AP economy are the solvable layer
Persona 5
Confidant calendar routing and baton-pass weakness chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.