head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A dual-protagonist JRPG where mastering cross-character fusion and combo optimization resolves all scripted encounters.

Optimization · Pure Optimization
A drug-empire logistics puzzle - recipes, pricing and supply chains to optimise.
Breath of Fire IV leans Optimization (Pure Optimization); Schedule I leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Menu combat; combo system has minor sequencing
Schedule I
First-person mixing and dealing chores, low dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
No adaptive foes; all patterns are fixed
Schedule I
Police and customers run mappable scripted routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Random encounter variance and some enemy action randomness present
Schedule I
Customer demands and busts add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Cross-Ryu fusion, combo chains, and AP economy are the solvable layer
Schedule I
Product recipes, pricing and empire logistics are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.