head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A dual-protagonist JRPG where mastering cross-character fusion and combo optimization resolves all scripted encounters.

Optimization · Pure Optimization
A grid-based dungeon crawler about deep party building and environmental puzzles.
Breath of Fire IV leans Optimization (Pure Optimization); The Bard's Tale IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Menu combat; combo system has minor sequencing
The Bard's Tale IV
grid-based combat needs little manual skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
No adaptive foes; all patterns are fixed
The Bard's Tale IV
scripted monster AI, no true adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Random encounter variance and some enemy action randomness present
The Bard's Tale IV
loot and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Cross-Ryu fusion, combo chains, and AP economy are the solvable layer
The Bard's Tale IV
deep party build and puzzle-solving systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.