head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A dual-protagonist JRPG where mastering cross-character fusion and combo optimization resolves all scripted encounters.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Breath of Fire IV leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Menu combat; combo system has minor sequencing
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
No adaptive foes; all patterns are fixed
The Elder Scrolls III: Morrowind
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Random encounter variance and some enemy action randomness present
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Breath of Fire IV leans a little harder on optimization, though the gap is small.
Breath of Fire IV
Cross-Ryu fusion, combo chains, and AP economy are the solvable layer
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.