head to head
Bright Memory: InfinitevsComix Zone
Bright Memory: Infinite leans Execution (Pure Mechanics); Comix Zone leans Execution (Pure Mechanics).
Bright Memory: InfiniteComix Zone
Axis by axis
Execution7 vs 8
Comix Zone leans harder on execution: Brutal one-life brawling demands clean play
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 5
Comix Zone leans harder on optimization: Panel routes and item use are memorizable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

