head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A class-based objective shooter remembered for its parkour movement and rocky launch.

Execution · Competitive PvP
Arena-fighter execution and couch-versus prediction across an enormous anime roster.
Brink leans Execution (Competitive PvP); Dragon Ball Z: Budokai Tenkaichi 2 leans Execution (Competitive PvP).
Brink leans a little harder on execution, though the gap is small.
Brink
SMART parkour and gunfights demand FPS mechanics
Dragon Ball Z: Budokai Tenkaichi 2
Beam clashes, vanish timing and arena movement reward fast hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brink
Human teams contest objectives and flank routes
Dragon Ball Z: Budokai Tenkaichi 2
Versus friends, baiting transformations and dodges matters
Brink leans a little harder on variance, though the gap is small.
Brink
Spawn and objective chaos adds noise
Dragon Ball Z: Budokai Tenkaichi 2
Full movesets are public knowledge
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brink
Class loadouts and objective timing are learnable
Dragon Ball Z: Budokai Tenkaichi 2
A 120-character roster of matchup and item knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.