head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A class-based objective shooter remembered for its parkour movement and rocky launch.

Execution · Competitive PvP
A movement-first multiplayer shooter where parkour aim duels decide fights.
Brink leans Execution (Competitive PvP); Titanfall leans Execution (Competitive PvP).
Titanfall leans a little harder on execution, though the gap is small.
Brink
SMART parkour and gunfights demand FPS mechanics
Titanfall
Wall-running gunfights demand elite aim and movement
Titanfall leans a little harder on reads, though the gap is small.
Brink
Human teams contest objectives and flank routes
Titanfall
Human pilots adapt positioning and titan timing against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brink
Spawn and objective chaos adds noise
Titanfall
Some uncertainty in titan drops and flanks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brink
Class loadouts and objective timing are learnable
Titanfall
Loadouts and titan timing are a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.