head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.
Broforce leans Execution (Pure Mechanics); Devil World leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Run-and-gun reflexes amid constant explosions
Devil World
Dodging demons while the scrolling maze crushes you is twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Enemies are dumb scripts
Devil World
Demons chase on simple fixed logic
Broforce leans a little harder on variance, though the gap is small.
Broforce
Random bro assignments and destructible chaos shake runs
Devil World
Scroll direction shifts add mild unpredictability
Devil World leans a little harder on optimization, though the gap is small.
Broforce
Knowing each bro's kit and level layouts helps
Devil World
Maze routes and cross timing are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.