head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Practiced Mastery
Chaining mid-air kills to climb while an upgrade economy does half the lifting.
Broforce leans Execution (Pure Mechanics); Knightmare Tower leans Execution (Practiced Mastery).
Broforce leans a little harder on execution, though the gap is small.
Broforce
Run-and-gun reflexes amid constant explosions
Knightmare Tower
Mid-air slash chaining keeps the launch alive - pure reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Enemies are dumb scripts
Knightmare Tower
Monsters spawn without any adaptive intent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
Knightmare Tower
Monster spawn patterns shuffle each ascent
Knightmare Tower leans a little harder on optimization, though the gap is small.
Broforce
Knowing each bro's kit and level layouts helps
Knightmare Tower
Upgrade purchase order largely determines how high you climb
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.