head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Pure Mechanics
A stylus-driven rail shooter testing aim speed against on-rails zombie waves.
Broforce leans Execution (Pure Mechanics); Touch the Dead leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Run-and-gun reflexes amid constant explosions
Touch the Dead
Fast stylus aiming and reloading at zombies is twitch-core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Enemies are dumb scripts
Touch the Dead
Zombies attack on script, nothing to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
Touch the Dead
Zombie spawn timing adds light unpredictability
Broforce leans a little harder on optimization, though the gap is small.
Broforce
Knowing each bro's kit and level layouts helps
Touch the Dead
Weapon choice and target priority reward routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.