head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Pure Mechanics
A twin-stick arena shooter testing reflexes and positioning for high scores.
Broforce leans Execution (Pure Mechanics); We Are Doomed leans Execution (Pure Mechanics).
We Are Doomed leans a little harder on execution, though the gap is small.
Broforce
Run-and-gun reflexes amid constant explosions
We Are Doomed
Twin-stick dodging and aiming under swarms demand reflexes
We Are Doomed leans a little harder on reads, though the gap is small.
Broforce
Enemies are dumb scripts
We Are Doomed
Enemies spawn on scripts, nothing adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
We Are Doomed
Spawn placement adds modest randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Knowing each bro's kit and level layouts helps
We Are Doomed
Positioning and beam-charge timing reward score planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.