head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A split-narrative puzzle game whose second half demands careful systematic cross-character logic.

Optimization · Pure Optimization
The second Deponia chapter continues elaborate fixed-solution puzzle chains demanding methodical thinking.
Broken Age leans Optimization (Pure Optimization); Chaos on Deponia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Touchscreen-friendly design demands zero physical precision
Chaos on Deponia
Same interface as original; zero reflex component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Dual-narrative structure is authored; no opponent present
Chaos on Deponia
Continuation of scripted comedy narrative
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Deterministic puzzles with no randomness anywhere
Chaos on Deponia
Deterministic solutions throughout second chapter
Chaos on Deponia leans a little harder on optimization, though the gap is small.
Broken Age
Act 2 interlocking puzzles demand careful multi-character solution mapping
Chaos on Deponia
Increasingly complex puzzle architecture rewards systematic inventory management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.