head to head

Broken Age cover artvsHocus cover art

Broken AgevsHocus

Broken Age leans Optimization (Pure Optimization); Hocus leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10
Broken AgeHocus

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 0

Broken Age leans harder on variance: Deterministic puzzles with no randomness anywhere

Optimization7 vs 6

Broken Age leans harder on optimization: Act 2 interlocking puzzles demand careful multi-character solution mapping

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Broken Age

full breakdown

Hocus