head to head
Broken AgevsKeepsake
Broken Age leans Optimization (Pure Optimization); Keepsake leans Optimization (Pure Optimization).
Broken AgeKeepsake
Axis by axis
Execution1 vs 0
Broken Age leans harder on execution: Touchscreen-friendly design demands zero physical precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Keepsake leans harder on variance: Puzzle answers are hidden only until found once
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

