head to head
Broken AgevsRiven: The Sequel to Myst
Broken Age leans Optimization (Pure Optimization); Riven: The Sequel to Myst leans Optimization (Pure Optimization).
Broken AgeRiven: The Sequel to Myst
Axis by axis
Execution1 vs 0
Broken Age leans harder on execution: Touchscreen-friendly design demands zero physical precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Broken Age leans harder on variance: Deterministic puzzles with no randomness anywhere
Optimization7 vs 9
Riven: The Sequel to Myst leans harder on optimization: pure logic-puzzle solving, walkthrough-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

