head to head

Broken Age cover artvsSherlock Holmes: Nemesis cover art

Broken AgevsSherlock Holmes: Nemesis

Broken Age leans Optimization (Pure Optimization); Sherlock Holmes: Nemesis leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10
Broken AgeSherlock Holmes: Nemesis

Axis by axis

Execution1 vs 0

Broken Age leans harder on execution: Touchscreen-friendly design demands zero physical precision

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 2

Sherlock Holmes: Nemesis leans harder on variance: Clue locations are hidden until searched

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Broken Age

full breakdown

Sherlock Holmes: Nemesis