head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A split-narrative puzzle game whose second half demands careful systematic cross-character logic.

Optimization · Pure Optimization
A dual-world adventure solved by mapping inventory logic across fantasy and science fiction settings.
Broken Age leans Optimization (Pure Optimization); The Longest Journey leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Touchscreen-friendly design demands zero physical precision
The Longest Journey
Pure point-and-click with no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Dual-narrative structure is authored; no opponent present
The Longest Journey
Scripted fantasy narrative across two worlds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Deterministic puzzles with no randomness anywhere
The Longest Journey
Linear world states with essentially no hidden randomness
The Longest Journey leans a little harder on optimization, though the gap is small.
Broken Age
Act 2 interlocking puzzles demand careful multi-character solution mapping
The Longest Journey
Inventory puzzles require systematic lateral thinking across two realms
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.