head to head
Broken Sword 5: The Serpent's CursevsShakes and Fidget
Broken Sword 5: The Serpent's Curse leans Optimization (Systems & Chaos); Shakes and Fidget leans Optimization (Systems & Chaos).
Broken Sword 5: The Serpent's CurseShakes and Fidget
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Shakes and Fidget leans harder on variance: Quest rewards and item rolls are random
Optimization5 vs 6
Shakes and Fidget leans harder on optimization: Stat allocation and time-efficient questing drive the ladder
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

