head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A point-and-click adventure where a stolen painting drags George and Nico into a Gnostic conspiracy.

Optimization · Systems & Chaos
A ghost-noir adventure testing clue association and patient investigation.
Broken Sword 5: The Serpent's Curse leans Optimization (Systems & Chaos); The Blackwell Convergence leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Click-driven; no manual skill ceiling.
The Blackwell Convergence
Pointing and clicking has no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Gnostic conspiracy unfolds on rails.
The Blackwell Convergence
Characters are scripted dialogue trees
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Art-theft mystery hides its heretical secret initially.
The Blackwell Convergence
The mystery's facts are hidden until uncovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Modern hint-friendly puzzles with fixed intended solutions.
The Blackwell Convergence
Connecting clues and notebook entries is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.