head to head

Broken Sword 5: The Serpent's Curse cover artvsWhen the Past Was Around cover art

Broken Sword 5: The Serpent's CursevsWhen the Past Was Around

Broken Sword 5: The Serpent's Curse leans Optimization (Systems & Chaos); When the Past Was Around leans Variance (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10
Broken Sword 5: The Serpent's CurseWhen the Past Was Around

Axis by axis

Execution0 vs 1

When the Past Was Around leans harder on execution: Clicking through scenes takes no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 5

When the Past Was Around leans harder on variance: Puzzle logic is hidden until each vignette is decoded

Optimization5 vs 4

Broken Sword 5: The Serpent's Curse leans harder on optimization: Modern hint-friendly puzzles with fixed intended solutions.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Broken Sword 5: The Serpent's Curse

full breakdown

When the Past Was Around