head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A narrative adventure built around solvable item and logic puzzles.

Optimization · Pure Optimization
A chaotic comedy adventure whose elaborate multi-step puzzles test patience with absurd causal chains.
Broken Sword: The Sleeping Dragon leans Optimization (Pure Optimization); Deponia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
light action segments, mostly puzzle-paced
Deponia
Point-and-click with no timing elements
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
no adaptive antagonist present
Deponia
Comedy adventure with scripted characters throughout
Deponia leans a little harder on variance, though the gap is small.
Broken Sword: The Sleeping Dragon
deterministic puzzle outcomes
Deponia
Deterministic puzzle world with fixed solutions
Deponia leans a little harder on optimization, though the gap is small.
Broken Sword: The Sleeping Dragon
item and dialogue logic puzzles
Deponia
Convoluted Rube Goldberg puzzle chains demand careful causal mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.