head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A narrative adventure built around solvable item and logic puzzles.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.
Broken Sword: The Sleeping Dragon leans Optimization (Pure Optimization); Maquette leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
light action segments, mostly puzzle-paced
Maquette
Picking up objects has no dexterity requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
no adaptive antagonist present
Maquette
No opponent; narrative-driven scale puzzle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
deterministic puzzle outcomes
Maquette
All scale puzzles are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
item and dialogue logic puzzles
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.