head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A narrative adventure built around solvable item and logic puzzles.

Optimization · Pure Optimization
A classic point-and-click adventure that's a fixed set of logic puzzles to solve.
Broken Sword: The Sleeping Dragon leans Optimization (Pure Optimization); Monkey Island 2 Special Edition: LeChuck's Revenge leans Optimization (Pure Optimization).
Broken Sword: The Sleeping Dragon leans a little harder on execution, though the gap is small.
Broken Sword: The Sleeping Dragon
light action segments, mostly puzzle-paced
Monkey Island 2 Special Edition: LeChuck's Revenge
no reflex demand, point-and-click only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
no adaptive antagonist present
Monkey Island 2 Special Edition: LeChuck's Revenge
no opposing agent to out-think
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
deterministic puzzle outcomes
Monkey Island 2 Special Edition: LeChuck's Revenge
deterministic puzzle solutions
Monkey Island 2 Special Edition: LeChuck's Revenge leans a little harder on optimization, though the gap is small.
Broken Sword: The Sleeping Dragon
item and dialogue logic puzzles
Monkey Island 2 Special Edition: LeChuck's Revenge
inventory logic puzzles fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Broken Sword: The Sleeping Dragon →
full breakdown
Monkey Island 2 Special Edition: LeChuck's Revenge →