head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A point-and-click adventure where inventory puzzle logic is the whole challenge.

Variance · Light / Casual
A branching political story that tests choices, not skill.
Broken Sword: The Smoking Mirror leans Optimization (Light / Casual); Game of Thrones: A Telltale Games Series leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no physical skill, point-and-click
Game of Thrones: A Telltale Games Series
Forgiving quick-time prompts only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no opponents, puzzle-driven
Game of Thrones: A Telltale Games Series
Scripted intrigue - no character actually models you
Game of Thrones: A Telltale Games Series leans a little harder on variance, though the gap is small.
Broken Sword: The Smoking Mirror
no meaningful randomness
Game of Thrones: A Telltale Games Series
Branch outcomes are hidden only until a second playthrough
Broken Sword: The Smoking Mirror leans a little harder on optimization, though the gap is small.
Broken Sword: The Smoking Mirror
item puzzle logic is solvable
Game of Thrones: A Telltale Games Series
Choices steer flavour, not solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Broken Sword: The Smoking Mirror →
full breakdown
Game of Thrones: A Telltale Games Series →