head to head
Broken Sword: The Smoking MirrorvsKids
Broken Sword: The Smoking Mirror leans Optimization (Light / Casual); Kids leans Optimization (Light / Casual).
Broken Sword: The Smoking MirrorKids
Axis by axis
Execution1 vs 0
Broken Sword: The Smoking Mirror leans harder on execution: no physical skill, point-and-click
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Broken Sword: The Smoking Mirror leans harder on variance: no meaningful randomness
Optimization3 vs 1
Broken Sword: The Smoking Mirror leans harder on optimization: item puzzle logic is solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

