head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A point-and-click adventure where inventory puzzle logic is the whole challenge.

Optimization · Light / Casual
A fairy-tale point-and-click adventure following a princess and queen's quest.
Broken Sword: The Smoking Mirror leans Optimization (Light / Casual); King's Quest VII: The Princeless Bride leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no physical skill, point-and-click
King's Quest VII: The Princeless Bride
minimal physical skill, point-and-click
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no opponents, puzzle-driven
King's Quest VII: The Princeless Bride
no adversarial adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no meaningful randomness
King's Quest VII: The Princeless Bride
negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
item puzzle logic is solvable
King's Quest VII: The Princeless Bride
puzzle-solving logic across fairy-tale lands
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Broken Sword: The Smoking Mirror →
full breakdown
King's Quest VII: The Princeless Bride →