head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Light / Casual
A point-and-click adventure where inventory puzzle logic is the whole challenge.

Optimization · Light / Casual
A narrative walking-mystery game focused on environmental storytelling and deduction.
Broken Sword: The Smoking Mirror leans Optimization (Light / Casual); The Vanishing of Ethan Carter Redux leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no physical skill, point-and-click
The Vanishing of Ethan Carter Redux
minimal input, mostly walking and observing
The Vanishing of Ethan Carter Redux leans a little harder on reads, though the gap is small.
Broken Sword: The Smoking Mirror
no opponents, puzzle-driven
The Vanishing of Ethan Carter Redux
no adversarial opponent, narrative mystery
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
no meaningful randomness
The Vanishing of Ethan Carter Redux
fixed clues, no meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Smoking Mirror
item puzzle logic is solvable
The Vanishing of Ethan Carter Redux
deduction puzzle-solving is the systems layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.