head to head
BrotatovsDeath Must Die
Brotato leans Optimization (Systems & Chaos); Death Must Die leans Optimization (Systems & Chaos).
BrotatoDeath Must Die
Axis by axis
Execution4 vs 5
Death Must Die leans harder on execution: Dodging projectile waves needs movement skill.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization8 vs 7
Brotato leans harder on optimization: Build crafting between waves is the core loop.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

