head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Wave-survival shooter where a potato juggles weapons against alien hordes.

Optimization · Systems & Chaos
Building a faction and base from nothing in a brutal open world through layered squad and economy systems.
Brotato leans Optimization (Systems & Chaos); Kenshi leans Optimization (Systems & Chaos).
Brotato leans a little harder on execution, though the gap is small.
Brotato
Auto-aim shooting with movement dodging only.
Kenshi
Real-time squad combat has marginal positioning skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Scripted enemy waves.
Kenshi
Faction and bandit AI follows scripted patrol and raid logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Item and weapon rolls dominate runs.
Kenshi
Bandit encounters, world states, and loot are substantially randomised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Build crafting between waves is the core loop.
Kenshi
Squad composition, base design, and skill levelling routes are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.