head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Wave-survival shooter where a potato juggles weapons against alien hordes.

Optimization · Systems & Chaos
An action roguelike about mining gold, dying, and upgrading the next peasant down.
Brotato leans Optimization (Systems & Chaos); UnderMine leans Optimization (Systems & Chaos).
UnderMine leans a little harder on execution, though the gap is small.
Brotato
Auto-aim shooting with movement dodging only.
UnderMine
Pickaxe-throw combat and dodging in real time
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Scripted enemy waves.
UnderMine
Dungeon creatures are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Item and weapon rolls dominate runs.
UnderMine
Random layouts, relics, and curses each run
Brotato leans a little harder on optimization, though the gap is small.
Brotato
Build crafting between waves is the core loop.
UnderMine
Relic synergies and permanent meta upgrades compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.