head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Tests solving suppress-and-flank squad puzzles more than raw shooting.

Optimization · Practiced Mastery
Choreographing simultaneous character abilities with precise timing to solve intricate stealth puzzles.
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Desperados III leans Optimization (Practiced Mastery).
Desperados III leans a little harder on execution, though the gap is small.
Brothers in Arms: Earned in Blood
Deliberately loose aim makes positioning matter more than twitch
Desperados III
Simultaneous pause-and-execute actions demand precise timing coordination
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
AI flanks reactively but follows mappable suppress-and-flank logic
Desperados III
Enemy patrols are fully scripted; no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
AI repositioning varies runs slightly between attempts
Desperados III
Guard patrol overlap creates some hidden-state uncertainty early on
Desperados III leans a little harder on optimization, though the gap is small.
Brothers in Arms: Earned in Blood
Suppress-then-flank squad puzzles are the entire core loop
Desperados III
Finding the ideal simultaneous action sequence per map is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.