head to head
Brothers in Arms: Earned in BloodvsMetal Gear
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear leans Optimization (Pure Optimization).
Brothers in Arms: Earned in BloodMetal Gear
Axis by axis
Execution5 vs 4
Brothers in Arms: Earned in Blood leans harder on execution: Deliberately loose aim makes positioning matter more than twitch
Reads1 vs 0
Brothers in Arms: Earned in Blood leans harder on reads: AI flanks reactively but follows mappable suppress-and-flank logic
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

