head to head
Brothers in Arms: Earned in BloodvsMetal Gear Solid Delta: Snake Eater
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear Solid Delta: Snake Eater leans Optimization (Pure Optimization).
Brothers in Arms: Earned in BloodMetal Gear Solid Delta: Snake Eater
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Brothers in Arms: Earned in Blood leans harder on variance: AI repositioning varies runs slightly between attempts
Optimization7 vs 8
Metal Gear Solid Delta: Snake Eater leans harder on optimization: Camo, routing, food and boss knowledge solve every encounter
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

