head to head
Brothers in Arms: Earned in BloodvsMetal Gear Solid: Portable Ops
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear Solid: Portable Ops leans Optimization (Pure Optimization).
Brothers in Arms: Earned in BloodMetal Gear Solid: Portable Ops
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Metal Gear Solid: Portable Ops leans harder on optimization: Squad recruitment and mission routing are solvable systems.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

