head to head

Brothers in Arms: Earned in Blood cover artvsMetal Gear Solid: Portable Ops cover art

Brothers in Arms: Earned in BloodvsMetal Gear Solid: Portable Ops

Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear Solid: Portable Ops leans Optimization (Pure Optimization).

EXECUTION5 /10READS1 /10VARIANCE3 /10OPTIMIZATION7 /10
Brothers in Arms: Earned in BloodMetal Gear Solid: Portable Ops

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 8

Metal Gear Solid: Portable Ops leans harder on optimization: Squad recruitment and mission routing are solvable systems.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Brothers in Arms: Earned in Blood

full breakdown

Metal Gear Solid: Portable Ops