head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Tests solving suppress-and-flank squad puzzles more than raw shooting.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Mount & Blade: Warband leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
Deliberately loose aim makes positioning matter more than twitch
Mount & Blade: Warband
Directional blocking with a real skill ceiling
Mount & Blade: Warband leans a little harder on reads, though the gap is small.
Brothers in Arms: Earned in Blood
AI flanks reactively but follows mappable suppress-and-flank logic
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
AI repositioning varies runs slightly between attempts
Mount & Blade: Warband
Emergent campaign events and lord politics
Mount & Blade: Warband leans a little harder on optimization, though the gap is small.
Brothers in Arms: Earned in Blood
Suppress-then-flank squad puzzles are the entire core loop
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.