head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Tests solving suppress-and-flank squad puzzles more than raw shooting.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
Deliberately loose aim makes positioning matter more than twitch
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Brothers in Arms: Earned in Blood leans a little harder on reads, though the gap is small.
Brothers in Arms: Earned in Blood
AI flanks reactively but follows mappable suppress-and-flank logic
SuperHot
Red guys follow spawn scripts, not minds
Brothers in Arms: Earned in Blood leans a little harder on variance, though the gap is small.
Brothers in Arms: Earned in Blood
AI repositioning varies runs slightly between attempts
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
Suppress-then-flank squad puzzles are the entire core loop
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.