head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A squad-tactics WWII shooter built on authentic fire-and-flank maneuvers in Normandy.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.
Brothers in Arms: Road to Hill 30 leans Optimization (Practiced Mastery); Far Cry 4 leans Execution (Practiced Mastery).
Far Cry 4 leans a little harder on execution, though the gap is small.
Brothers in Arms: Road to Hill 30
Aiming matters but suppression mechanics soften it
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Brothers in Arms: Road to Hill 30 leans a little harder on reads, though the gap is small.
Brothers in Arms: Road to Hill 30
German AI holds scripted positions
Far Cry 4
Scripted outpost AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Road to Hill 30
Some shot and AI noise
Far Cry 4
Wildlife and patrol variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Road to Hill 30
Fix-and-flank squad tactics are the core puzzle
Far Cry 4
Outpost approaches and skill trees are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.