head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A squad-tactics WWII shooter built on authentic fire-and-flank maneuvers in Normandy.

Execution · Practiced Mastery
Plannable stealth routing punctuated by precise ballistic marksmanship.
Brothers in Arms: Road to Hill 30 leans Optimization (Practiced Mastery); Sniper Elite III leans Execution (Practiced Mastery).
Sniper Elite III leans a little harder on execution, though the gap is small.
Brothers in Arms: Road to Hill 30
Aiming matters but suppression mechanics soften it
Sniper Elite III
Ballistic long shots demand steady, compensated aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Road to Hill 30
German AI holds scripted positions
Sniper Elite III
Enemy AI follows mappable alert and search routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Road to Hill 30
Some shot and AI noise
Sniper Elite III
Patrol details and wind vary slightly per attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Road to Hill 30
Fix-and-flank squad tactics are the core puzzle
Sniper Elite III
Open maps reward planned routes, sound masking and relocation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.