head to head
Brothers in Arms: Road to Hill 30 asks more than Sniper Elite: Nazi Zombie Army, and the gap is optimization.

Optimization · Practiced Mastery
A squad-tactics WWII shooter built on authentic fire-and-flank maneuvers in Normandy.

Execution · Practiced Mastery
Co-op horde defense balancing ballistic marksmanship with chokepoint planning.
Brothers in Arms: Road to Hill 30 leans Optimization (Practiced Mastery); Sniper Elite: Nazi Zombie Army leans Execution (Practiced Mastery).
Sniper Elite: Nazi Zombie Army leans a little harder on execution, though the gap is small.
Brothers in Arms: Road to Hill 30
Aiming matters but suppression mechanics soften it
Sniper Elite: Nazi Zombie Army
Long-range ballistic shots and horde kiting demand steady aim
Brothers in Arms: Road to Hill 30 leans a little harder on reads, though the gap is small.
Brothers in Arms: Road to Hill 30
German AI holds scripted positions
Sniper Elite: Nazi Zombie Army
Zombie waves charge on scripted triggers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Road to Hill 30
Some shot and AI noise
Sniper Elite: Nazi Zombie Army
Spawn composition varies slightly between runs
Brothers in Arms: Road to Hill 30 leans clearly harder on optimization.
Brothers in Arms: Road to Hill 30
Fix-and-flank squad tactics are the core puzzle
Sniper Elite: Nazi Zombie Army
Chokepoint setups, trap placement and ammo economy carry co-op runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.