head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Tim Schafer's heavy-metal open world that morphs into RTS-style stage battles.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.
Brütal Legend leans Optimization (Practiced Mastery); Dune 2000 leans Optimization (Practiced Mastery).
Dune 2000 leans a little harder on execution, though the gap is small.
Brütal Legend
Hack-and-slash combat is forgiving
Dune 2000
Unit micro and build speed matter at competitive pace
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Multiplayer stage battles pit you against adapting commanders
Dune 2000
Human skirmishes add some build-order mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Unit skirmish chaos adds noise
Dune 2000
Fog of war hides enemy composition until scouted
Dune 2000 leans a little harder on optimization, though the gap is small.
Brütal Legend
Stage-battle economy and unit counters reward strategy
Dune 2000
Spice economy and build orders decide most games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.