head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Tim Schafer's heavy-metal open world that morphs into RTS-style stage battles.

Optimization · Practiced Mastery
Boulder-steering races layered over light tower-defense placement decisions.
Brütal Legend leans Optimization (Practiced Mastery); Rock of Ages 3: Make & Break leans Optimization (Practiced Mastery).
Rock of Ages 3: Make & Break leans a little harder on execution, though the gap is small.
Brütal Legend
Hack-and-slash combat is forgiving
Rock of Ages 3: Make & Break
Steering the boulder through obstacles takes moderate motor control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Multiplayer stage battles pit you against adapting commanders
Rock of Ages 3: Make & Break
Human opponents vary defenses but options are shallow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Unit skirmish chaos adds noise
Rock of Ages 3: Make & Break
Unit unlocks and physics add light chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Stage-battle economy and unit counters reward strategy
Rock of Ages 3: Make & Break
Defense placement and boulder routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.