head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Tim Schafer's heavy-metal open world that morphs into RTS-style stage battles.

Optimization · Pure Optimization
Castle economy and siege engineering with light real-time micro.
Brütal Legend leans Optimization (Practiced Mastery); Stronghold HD leans Optimization (Pure Optimization).
Brütal Legend leans a little harder on execution, though the gap is small.
Brütal Legend
Hack-and-slash combat is forgiving
Stronghold HD
Real-time micro matters in sieges but stays modest
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Multiplayer stage battles pit you against adapting commanders
Stronghold HD
Multiplayer sieges reward predicting human attack angles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Unit skirmish chaos adds noise
Stronghold HD
Campaign events scripted; small skirmish unknowns
Stronghold HD leans a little harder on optimization, though the gap is small.
Brütal Legend
Stage-battle economy and unit counters reward strategy
Stronghold HD
Castle economy and siege engineering are the dominant layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.